Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

Blog Warhammer and Warhammer blogs

Blog Warhammer was launched this Tuesday and it's coming along nicely. I have found plenty of new WAR blogs and the discussions so far has been interesting. If you got a blog about Warhammer you are free to join us, and if you like to read Warhammer blogs then this is the place to find them.

I'm currently working on switching platform to Wordpress now that I got a host in Blog Warhammer, but hopefully it won't take too much time. Will use a full blogroll by then, so don't worry if your blog isn't listed.

And speaking of hosts. Since I got more bandwidth and space than I know what to do with, I was planning to offer some bloggers a space on the server. Meaning you can host your own Wordpress platform, get your own FTP with plenty of space, and a subdomain (http://yourblog.blogwarhammer.net). Sounds interesting? Maybe I will have active membership on Blog Warhammer as a requirement, so go there now and take part in discussion if you are interested! ;)

Here are some fresh new WAR blogs that was introduced on Blog Warhammer this week (in no particular order):

What about us poor across the pond?


The last week there has been a multitude of big announcements about WAR. I have remained cool about them all... no, that's actually a lie. I have become more and more furious, because none of them affect me. I didn't pre-order a Collector's Edition in time here in Europe, so I was left standing with a bitter taste in my mouth and only hope of another way to get into Open Beta and Head Start.

When it was announced that the OB and HS features from CE would be included in the pre-order Standard Edition as well, I rejoiced. For one minute. Then I read the last of the announcements that went something like "oh and by the way, EU SE doesn't get Open Beta". For all CE buyers, it was like the End of the World.

With the latest announcement, the pre-orders will be getting a "Preview Weekend", and the CE owners will get priority in. From the sound of it, it seems it will be held before Open Beta, and it will likely be a stress test. What that means is instability, random disconnects, downtimes, and general frustration. But people who get to play the game for the first time, even if it's just a quick taste, can be forgiving.

The CE will also be getting one additional day on Head Start, and let into the Closed Beta. And suddenly all the CE owners have grown strangely quiet. Was it really that long ago since they were shouting and screaming about the value of their CE? Normally I would say that they took something with one hand and gave something back with the other, but they never said some of the features in CE were CE exclusive. It was just people who were unable to comprehend what they were reading.

And speaking of reading comprehension, I find the phrasing in the latest announcement amusing. If many people had trouble with the phrasing of CE's features, how many will not misapprehend this?
Regarding the pre-order, Collector’s Edition and the Standard Edition, we are extending the Head Start for the pre-order CE (not the SE) buyers by at least an additional day
Regarding the pre-order, Collector’s Edition and the Standard Edition, we are pleased to announce that we will also be inviting our pre-order CE buyers into our Closed Beta test starting next week

Why do they even have "and the Standard Edition" in those sentences? It would have been perfectly fine if they had just begun the sentences with "Regarding the pre-order, we are..." I interpreted that the SE would also receive these benefits until I read the sentence again.

But after all these announcements, I have yet to see an explanation to why the EU pre-order SE will not get into the Open Beta. Until I receive an explanation, I will file this under "GOA f*ck up". The game hasn’t even started yet, and I already hate that company. As if the crappy website and even crappier updates wouldn’t be enough.

GOA of course blame Mythic, so I don't use the Finger of Blame with full force until I see exactly who's fault it is.
IanC had this to say on Freddy's House:
I don't know yet what the situation for the EU will be regarding this. To be honest this announcement was a surprise to us as well and so we'll need to talk to Mythic, our other partners and our various internal teams to see what is possible under the circumstances. The timetable we were working to appears to have changed dramatically so we'll need to re-evaluate a lot of things and look at where our resources are at the moment. It's Mythic's prerogative to change things - in fact there have been many changes prior to this that we've worked through together - we just need to see if it's possible to adapt our plans to bring things back into line again. As always our intention will be to try and give the same opportunities to European fans as Mythic give to NA fans but we need to see if it is possible to shuffle our timetable to match given the fact that everything is pretty much committed at the moment to gearing up for launch.

I expect we'll be able to announce what we will be doing for the European fans within the next few days.

July newsletter dispatched

Right on the heels of the official WAR release date, WAR's EU site announce that the July newsletter has been dispatched. I have not received it yet, but apparently it's on the way.
July's much awaited Newsletter is being sent out. Here are some of the goodies you will find within:
Does it sounds interesting? No, not really.

Release date confirmed

18th September. EU site actually announce something before the rest of the world? /faint

Introducing: Blog Warhammer

Blog WarhammerI wrote in the last post that I was working on something, and I'm proud to announce what it is now!

A while ago I posed an idea I had: to create a community specifically for Warhammer bloggers. Since I only got positive responses I was hoping to make it reality. Before this weekend I was writing a new post where I was looking for someone to host it. I got halfway in the post, and then I wondered "why can't you do, you lazy bastard?". So I did. And I spent the last days in setting up a forum (setting it up is easy, finding a style that looks good is the hard part), and I just finished.
What is it?
Blog Warhammer is a community for people who blog about Warhammer. It's that simple; if you got a blog and it's about Warhammer, then you are welcome to join! The blog doesn't have to be solely for Warhammer, talking about it from time to time is enough. The more people here the better.

What is it good for?
Some people have been blogging for a long time, some have just started, and some are thinking about starting - hopefully the site will satisfy every type. Join into a tighter and friendlier Warhammer blogging community. Share your experience or advice with the community, and hopefully learn something in return. Announce your blog to people who can spread the word.

Only bloggers?
Bloggers are not the only ones who can take advantage of Blog Warhammer. If you like to read blogs and Warhammer, then this is the place to find them.
Sounds good? Go there and take part in the community, and help spread the word to other bloggers. I'm also looking for active members that want to serve as moderators, so PM me or something with interest.

Playing in another timezone?

I have always played on the local servers in online games. Not only the time difference is making me to do so, but also the fear of latency issues. I had my friends here, pre made guilds, and raiding times that are normal. But with WAR I have come to have doubts on playing on EU servers, and the prospect of a US server seems more and more interesting. Partly because playing with the other WAR bloggers sounds like fun ;)

I started having the doubts with the EU version of the WAR's official site, which is badly updated (we still have no Realm War page), out-of-date (the FAQ list "Early 2008" as release date for WAR), and use Flash.
Recently, it was also announced by Mark Jacobs that the preorder standard edition of WAR wouldn't receive an Open Beta invite, despite that the same version in the US does. Jacobs didn't give a reason; it was just what he had been told. By GOA one can only guess.

The US/EU split in WoW was really bad in the beginning, with EU players visiting the US site to get new information, but it works pretty well now. Still, it's not something I would like to experience again; I didn't like the feeling of being a second grade customer then, and I sure as h3ll won't like it this time either.

There is nothing that stops you from purchasing a US version of the game and play on the US servers, but that would have some negative effects. From where I live and some city on the east coast in US, like New York, the time difference would be 6 hours. Ouch, that's a lot. For me it would be midnight when it's 6 PM there. It could work, if you were rich and never had to go to work/school, or if you worked some really weird schedule. I guess it's nothing for me, and I just have to bend over and take the feeling of being a second grade customer.

But the possibility still nags me. Could it work? Are there people who do it?

Hot feelings in the community

Mark Jacobs went in with the Hammer of Justice and laid down some truth that more than one person in the thread on WHA needed to hear. At the writing of this post, the replies in the thread are up to 426, which is pretty impressive considering the thread was started 5 hours ago.
When we put up the websites for the CE, we separated the CE from the CE Pre-order program on purpose. Nowhere in the CE Pre-order program does it say that *only* CE Pre-orders will get the HS and the OB. There's even a line that says "All pre-order customers will receive one of the following items..." It also says a number of times in the same section the words "pre-order customers" and not "CE pre-order customers." We weren't trying to be clever, cute, devious, etc. but to simply covey the basics of the program. Apparently we may have needed to be even clearer than I thought we were being.

In terms of the length of OB, the final length of it is still to be determined. Don't expect a 30 day OB or anything like that. We've never promised, hinted or even inferred that OB was going to be a long process, that's what our Beta is for. If we need a longer OB, then it will be longer. If a shorter one will suffice, that is fine by us.
I couldn't agree more with Jacobs. The Open Beta was never announced to be CE only. The length of the Open Beta was also never announced. You expected a month of free time, with a game that would probably be so polished that it wouldn't need more beta testing. If you pay for something you automatically get certain demands, even if it's a beta. There wouldn't be a NDA, and all review sites would each get a invite to spread the word of WAR. Free PR is what Betas are nowadays. If you expected a month of beta time and all you got was 9 days, guess what, no one has cheated you on your "righteous time". Seriously, stop laying down threats to cancel your CE, it's pathetic. I will gladly pick your copy up, I have nothing against a short beta that more than CE get invited to. The box is packed with sweet stuff, if you bought it just for a Open Beta spot, you bought it for the wrong reasons.

Mark Jacobs once again prove himself to be a man that doesn't keep back on the words when he want to get things out. Now if you excuse me, I will go and preorder my normal copy of WAR, since CE is all out here in Europe.

In Europe, the plan is for the OB to invite the CE POs customers but the SE POs will not get a special invitation.
WHAT?! Oh you got to be ******* kidding me?!


Update:
They [EU SE] will get into the HS but not a guaranteed slot in the OB as far as I know.
- Mark Jaocobs (Source)
So us in EU who preorder the SE won't get into OB. That's just pure BS, first the website and now this. Second hand experience straight from GOA. But we will get into the HS, that's a small relief at least, now people won't level way ahead of me straight from the beginning.

Dates for Open Beta, Head Start, and Release

Gamestop has sent out a mail with awfully detailed information on Open Beta, Head Start, and Release! Normally I would stand up and wave the false-alarm flag, but this just seem to be too detailed to be false.
Please Note: Servers will not go live until 10:00am EST on 9/18/08.

Reserve Warhammer Online: Age of Reckoning and receive:

Open Beta Access: Be one of the first players to experience the glory of battle and the thrill of WAR! Open Beta will run from September 3, 2008 at 10am EST until September 12, 2008 at 10am EST. The Open Beta will level capped and content restricted.

Live Game Head Start: Reserve customers will get a 3-day head start on the battlefields of WAR. The Live Game Head Start begins on September 15, 2008 at 10am EST.

Bonus In-Game Items: Equip your characters for the journey to the frontlines with Rittenbach’s Portable Camp and Sentinel’s Amber Band.

Universal Fighting System Battle Deck: The Emperor Karl Franz and Tchar’zanek, dread Champion of Tzeentch, go head-to-head in this exclusive collectible card game deck from Fantasy Flight Games.

ONLINE/IN-STORE PICKUP CUSTOMERS: You will receive a code for the bonus items. Please provide a valid email address at time of purchase.

STORE CUSTOMERS: All bonus items will be available in store at time of reservation. Items available in store week of August 4. Please call ahead to confirm availability.
As you can see, this seem to be offers previously limited to the Collector's Edition now also available to the normal pre order game. I didn't reserve a CE in time, so I'm not exactly objective to this announcement. I have been worried half to death to be left out of the Open Beta and all it's juicy information it provides, without NDA.

The Head Start offer on the other hand is a bit confusing, since I was definitely thinking it was a CR feature only. If they hand them out to everyone that pre order everone will start at the same time anyway. Probably the offers is either timelimited or only for Gamestop.

Via Warhammer Vault.

WAR is finished - no it isn't

The talk around the watercooler the last days have been about a interview Paul Barnett made, in which he apparently said that "The game’s finished, we could ship it now". Fans all over the world rejoiced and sang hymns of glory in Paul's honor.

Well, apparently this isn't the fact about the game. Mark Jacobs himself posted on Warhammer Vault and said that
LOL. No, we're not finished, wish we were. We've still got a lot of work and testing left to do before we're ready to ship.

On the specific quotes from Paul he had this to say
FYI, just spoke to Paul and, as expected, Paul was not only misquoted but the interview does not reflect what Paul said to this guy nor the context in which Paul's answers were delivered.
Read the full posts.

Well, what can you say. It's journalism at it's finest.

Heads on pikes and salt the earth


Instanced battlegrounds have never been a feature I liked in games - I am more of an open world PvPer. Being thrown into an instance with some random guys to face some other random guys in a sort of sport that doesn’t always have the killing of the other team as a goal has never really sparked any interest in me. In World of Warcraft I played it because it was the only way to get "honor", so that you could buy that new shiny breastplate you had seen other people strutting around in. In Age of Conan I think I did one game before I decided it was nothing for me.

The goal is not always about killing the other team or something as simple. You need to capture a flag, or hold locations to gain "resources", or something other silly thing. The only way you could associate this with a war is if you beat someone to death with the battleground's rulebook. Rules, pah! If we played Alterac Valley on my terms, I would crush the alliance base, put the leader’s heads on pikes, and salt the earth so nothing could ever live there again. Then we would never have to fight that battle again.

I know that doing Scenarios will somewhat aid the overall war in Warhammer Online, but it feels too disconnected from the real fighting. It feels like entering a tavern and having a brawl with some enemy soldiers when a huge battle that will decide the fate of the war is taking place a mile away. Of course this is all feeling I get from reading about the game, I have not actually played it, and I hope the game can prove me wrong.

WAR has a huge world that is like a gigantic battleground. You got keeps, fortresses, capitals and slaughter plenty of innocent civilians PvEers that try to farm in peace. Why do you even need Scenarios? Is it not just another thing put into the game to draw players away from WoW, because the only PvP those people know is the one they get in battlegrounds?

Ceterum censeo Carthaginem esse delendam.
- Cato the Elder

Career - Disciple of Khaine

"Few are the select chosen that survive the reveries of the Death Night. Fewer still are those who leave the Cauldron with eyes of molten brass, burning with the hatred of our Dark god. These true chosen are taken into the cult and trained in the most secret of rites, emerging as masters of death second only to Khaine himself."
- Haridar of Har Ganeth

The following post is based upon personal theories and the small information that exists about the Disciple of Khaine, prior to NDA drop and release of the game. All things are subject to change, and theories could be just dead wrong. Once the NDA for Beta drop I will look over this text and make corrections. The same thing when the game is released.
I am not in the Beta, and have never played the game, but I have a lot experience with healers and how they function in PvP, no matter what game.

What is the Disciple of Khaine, and why would you play one? Anyone who wants to feel useful, a pure asset to any group, should play the Disciple. He heals his teammates by attacking his enemies with blades, so healing will never be boring. He will also be fighting at the front lines, where people will gather around him to benefit from his short range buffs and heals, so he will never lose out on any action.

Lore
The Disciple of Khaine is one of the few careers that had no previous lore in the Warhammer Universe. The Dark Elves just didn’t have anything that would fit well as a healer/support career; they are more into torture and that kind of stuff. Instead, Mythic consulted Games Workshop and created the Disciple’s background from scratch.

The Dark Elves have something of a holiday called the Death Night. During this night, Witch Elves are prowling the streets and taking any infants they see and toss them into a cauldron of boiling blood. You know, to see if they have been naughty or nice, just like Santa Claus – except this time Santa is Khaine, the elven god of murder.

Now this is where the lore is getting a little uncertain, because the origins of Witch Elves are also said to be linked to the cauldron (different editions of Warhammer varies). If you survive the cauldron (by the grace of Khaine) then you will get eyes of brass, and become the Disciples of Khaine. Since WAR support both male and female Disciples, it’s safe to say that males and females alike are thrown into the cauldron. This probably means that either Witch Elves survive without getting eyes of brass, or they are not tossed in at all.

Look

A Blood Chalice
Disciples armor consist of metal and leather (exactly what that represent in the game I don’t know) for maximum sex appeal and as the official site says “high collared gorgets with partial facial masks”. See Disciple’s concept art for what it looks like.
In their hands they wield two slim blades for maximum damage or one blade and a Blood Chalice (yea that’s exactly what it sounds like) for increased healing power.

Abilities
The Disciple is all about slicing and cutting with its blades. Some abilities also cause party members that are nearby to be healed by half or more of the damage caused. All healing is powered by Soul Essence, which are gathered from using damaging abilities. The more you hit stuff, the more Soul Essence you have to heal. This makes being in melee range to hit stuff a requirement for the Disciple – a solution to solve the problem with boring healbotting.

But healing is not the only support the Disciple brings to a party. They have Covenants that imbue their party with a powerful buff, but only one Covenant can be active at a time. They also have single and multi target resurrections, to turn the tide of a battle.

The three Mastery paths help you specialize on what you like to do with your Disciple. Path of Ritual will make your healing more powerful; Path of Torture will make you more proficient in killing stuff with your blades; and Path of Sacrifice is a mix of the two, increasing both your healing and attacks.

For a quick glimpse of what specific abilities the Disciple will be using in the game, see my post Some Disciple abilities.

Advantages and weaknesses
Like with all careers that has the ability to heal themselves, opposing players must do more damage – over time or in quick bursts – than the healer can heal themselves. Playing defensive with a healing class means that he will slowly kill you – your life will go down while his are going up. As a melee class the Disciple will probably have an advantage when they fight ranged careers in close combat, and especially lightly armored casters. Disciples will have a constant stream of healing into themselves, so damage over time spells will not be very effective against them.

When playing with a group, the Disciple loses the advantage the ranged healing careers have: to stay behind his teammates and heal. Instead, the Disciple must be at the front lines, swinging his blades to enable him to heal.

How to fight him then? As a melee class without any ranged attacks to speak of, the Disciple is in a natural disadvantage at range. Once he get into close combat it might be hard to shake him off to get range again, so constant movement and abilities to slow him should be useful. If you happen to be a melee career, you must make sure to keep the fight short - time is on his side. Silencing or knockdown effect combined with burst damage should be a winner. In a group situation, the Disciple could either be taken out first, before he gains momentum, or you could take out his teammates, as he require time before he can begin to heal.

Blog Warhammer

Warhammer Online's release date will be September 23 and here is why... no, I'm just kidding, I'm not going to discuss that on my blog. If I see one more "September 23, did you know?!" post I just might explode. Like a big... big... angry badger.
In fact, I now declare W&W to be officially September 23 Free *insert appropriate music*. (Now I can only hope it's not actually that date or I might get trouble.)

No, what I really wanted to talk about is blogging and WAR. See, back when I was playing World of Warcraft I read plenty of blogs, and the idea of starting one about WoW myself came to me more than once. What many WoW bloggers had in common was that they where a part of a community called Blog Azeroth. On it's forum bloggers discussed blogging with other bloggers. How to write, what to write, how to get publicity, advice, and much more.

It's a great concept. It would not only help us that already blog to get better and more in touch with each other, but new bloggers would also find a easy platform from where they can begin. We all know it's a bit hard to make people aware of your blog when you first start, so what could be better than drop a post on a blogger community, announcing that you are here and this is what you do. So why can't we have the same thing about WAR? Nothing that stops us I guess. All we need is a forum somewhere.

What could it be called? "Blog WAR", "WAR-bloggers", "Waaagh! Bloggers", "Blog [whatever WAR's world is named]"?

In other news, the new design for the blog that I have been working on for the last week is nearing completion. And by completion I mean that I haven't deleted this design for two days. With me, that usually mean it's something I will stick with... for a month. Expect to see some result Soon™ (could be tomorrow).

Sunshine, polar bears and hype

In which our hero shamelessly expand his blog with a filler post

No NDA drop combined with me not yet having received a beta invite make me a sad puppy fearsome lion. Hopefully the Open Beta is just around the corner - surely there can't be more than a few weeks left now. I'm a bit jealous to all the bloggers already in beta who will release tons of quality information they have been gathering and polishing for weeks the moment the NDA drops.

The sun continue to pound its hammer on my location, I'm almost wishing I would move north... but more north and I will end up at the North Pole. And I'm allergic to polar bears.
This time of year I recognize the laptop for what it is: the best invention since sliced bread. I have been sitting in the shade, sipping ice cold cider and working on a new layout for my blog. I know it wasn't long since I did the current, but that's who I am. Can never be content for more than a month.

The Warhammer hype is being worked up good now. When the NDA drops and Open Beta beings it will just explode, and people will take place on either side of the WoW vs WAR line, shouting features at each other. Personally, I don't see it as a war. Both games are directed to a certain type of player; WAR to the PvPers, and WoW to the PvEers. I don't think anyone will be able to look at WAR's PvP features and be able to compare it to WoW's, it's just worlds apart. WAR's PvE features remain to be seen, but hopefully it's not too extensive.

Where will WAR place itself in the MMORPG scene if you ask me?

Achievements - grinding?


World of Warcraft database site Wowhead have a complete list of the Achievements that players will be able to compete in Wrath of the Lich King – the game that will be competing with WAR for best MMO ’08. Both sides claim they don't compete with the other, but I know a Cold War when I see one. We only need ninjas moving in the night, assassinating developers for the rivaling companies now.

Normally I don't mind database sites, they are invaluable when you need to find that small sand-colored quest item somewhere in the desert. But showing what exactly you need to do to complete these achievements? Sounds a bit like cheating. Or a good move from Blizzard. The list of time-consuming things in WoW is impressive now. They got leveling, gearing up, reputations, raids, honor system, crafting, arena… and probably fifteen other things that I forgot. Achievements had the prospect of being a nice touch and bonus to your ordinary things – I imagined it to be like WAR's Tome of Knowledge.

Instead we have this list of stuff you can do and get rewards for. It will be a goal instead of a bonus reward. Kill the last boss in a 10 man raid instance with one player less? It could have been something that popped up on their screen when they did, something that they didn't expect. Now instead it will be standing in front of them, teasing them to complete it, making another time-consuming shore.

I prefer WAR's way of achievements, their Tome of Knowledge. I don’t want to know I get the title Rabbit Slayer if I slay 5000 bunnies, and I certainly won’t count them. It will just be something I do, and it might pop into my face, and my day will be Done.

Host Warhammer images

Worth mentioning is that Khaos from WaaaghInsider has started a new site called Warhammer Images that will have image hosting for Warhammer Online.

It has several different account types, and the free one offer 60 1000 MB disk space and 3 30 GB bandwidth per month. The free account will also include a small banner at the bottom stating that it's hosted on Warhammer Images.

Now, before I get to what I really think about this service, I should mention that there is a account type called "Webmaster Deal". It offer unlimited disk space and bandwidth, and images don't get marked. The requirement for this service is that you have a website, that it's about Warhammer, and that you mention the service.

It's neat, because I personally don't have access to a FTP that I can dump images on (without feeling guilty), and the normal image hosting sites often have bandwidth limitations, which might not go hand in hand with your website/blog being linked on many places. I'm using Blogger, and while the function to shrink images is very nice, it's a pain when you want a image to actually be larger than the "large" size (which is around 400 px). So I have been using other image hosting services, but then we're back to the bandwidth issue again. With the Webmaster Deal, I will probably be using this service.

But what if you don't have a website about WAR? Just how much is 60 1000 MB disk space and 3 30 GB bandwidth/month compared to other image-hosting services?
  • Photobucket offer 1 GB space and 25 GB bandwidth per month.
  • Imageshack offer unlimited space and 300 MB bandwidth per hour.
It's a new service, and I wish them the best of luck, but maybe they should check out the competition and make some changes?

Update: As Khaos informed here in the comments, the free account has have its space buffed from 60 MB to 1000 MB and it's bandwidth buffed from 3 GB to 30 GB. That's a very nice improvement. If you got Warhammer images, this place might be just for you!
Some edits to the text to clarify this change.

PvP and what it's all about

I was thinking of writing a bit about something that lies close to me heart in gaming: PvP. Non playing characters (NPC) serve a purpose in that they populate worlds and serve as grind material (pigs) for real players. If we explore a world we want the towns to be crowded and full of life, and real players just can't be bothered with standing around there, directing new players to the nearest trader all day long. While killing a NPC can feel rewarding the first hundred times, you will start to lose the sense of pride by defeating them sooner or later. Defeating another player is an entirely different matter.

Real players can do anything; they are not limited by AI options. I can't exactly put my finger on why PvP gives such a rush of adrenaline. Maybe it’s the sense of having outsmarted/outskilled another player. Or it’s the feeling that somewhere, someone is screaming at their screen, cursing your name. Did I mention I love to play healing classes? Nothing gives me such joy than healing up someone's target from almost dead to alive and kicking in front of them. The imagined fury on the opposite players face almost outweighs the imagined thankfulness on the one I saved. Maybe thankfulness is a bit too much, it’s probably more like a nod of appreciation, an acknowledgement that I exist and not doing damage or something other stupid things that healers are forbidden to do.

Random PvP encounters when travelling a world can be fun, but there has to be a meaning behind it. I think anyone who has played in a PvP zone can agree that being killed by an enemy player when battling a NPC is frustrating. If there isn’t any motivation, then the one ganking is just being a jerk by ruining your play. Then there is always the problem with people killing players that are much lower level than themselves. WAR offer the most interesting solution I must say: turning anyone who enters a low level PvP zone into a chicken, too weak to fight anyone. It’s such a stupid, charming way that it just has to work.

It took me a while to recognize that PvP was something I enjoyed the most in World of Warcraft. Some of my fondest memories are not when we defeated Lady Vashj or some other major boss – although they are in the top. It’s when some casual questing in a zone turn into a PvP war. They kill you, you kill them, they bring friends, you bring friends… and it ends with everyone in the zone engaged in conflict over something so trivial that none can remember it.

What I have always felt was missing from my PvP experiences is the sense of being part of a bigger cause. My random victories in the jungle didn’t aid my race/faction at all. I was very excited when I read about the WoW’s Burning Crusade expansion and how there would be a town that could be captured by anyone. That Halaa now lies deserted by all players should be proof enough that Blizzard missed the point completely.

The motivation to get people into PvP is not hard to create. You can either create a system that rewards killing other people, or you can let the player be part of a greater cause, like a faction or race. Or even better: do both.

World of Warcraft didn't have any of those in the beginning, and people – me among them – still gathered on the dangerous grounds between Southshore and Tarren Mill to wage endless war. Later came their Honor system and Battlegrounds, but it became more about points and rewards that turned it into the sport it is today. I mean, people don’t care who they are fighting as long as they get their rewards; in Arena they even fight people of the same faction, and they don’t mind.

Rick from /random tell me what I am really looking for when he explains the gameplay of Dark Age of Camelot. And all the good stuff from that game will be inserted into WAR, together with all the other stuff that Mythic come up with. It can only be better. I can’t wait.

I will kill for a beta spot.

Bathrobes and Legolas


Animation 3D: Warhammer

It's not a video from Warhammer: Age of Reckoning, but a old one from Warhammer: Mark of Chaos. Still, it's very nice and still relevant. In fact, I think it's a better trailer than the official WAR one. Hope the new promised trailer come soon.

We see a Warrior Priest skip around in his bathrobe and getting beaten up (yeay!) by some Chaos Chosen (go them!), and then a High Elf Shadow Warrior does his Legolas thing before he is smashed into a puddle.

Am I being too one-sided? Maybe. But I want to work up some angry blood until launch, I don't want WAR's war to be wimpish. To all you Order guys out there, bring it on!

...and something even worse

Barely had the ink dried on my last post about real life references in game, when WoW Insider found something even more horrible.
How can you justify that in a fantasy world? Can we even call it fantasy any longer? Gnomes and dwarves in World of Warcraft have always had more than a little futuristic engineering skill, sporting vehicles such as airplanes, mechanical gnome mounts and even tanks. Where does the line go? It's just a small step away from laser pistols and lightsabers.

Warhammer's world also sport a neat array of technology in cannons, guns and pistols; but from what I know, it doesn't take it longer than that. Hopefully.

Real world references

Movies, games, celebrities and other popular culture; World of Warcraft is full of real world references in the game. It removes the sense of being in another world that fantasy games is all about, but it also add plenty of humour. Most of Blizzard's games have Easter eggs that refer to their other games, so I guess they don't take as much damage as other games - people who play expect to see them.

For WAR, I would prefer if they didn't include any; I like the feeling of exploring another world, and real life references just ruin it. There are other ways to bring humour into the world.

Future of healers as we know them

I was thinking to ponder a bit about the future of healing classes, in WAR first and foremost, but also in MMO games that will follow WAR's [inevitable] success. I know a bit about healing; I levelled three classes to (then current) max level in World of Warcraft and spent my time standing in the back, wearing a bathrobe and, as Paul so glamorously explained it, casting heal, heal, heal, heal *insert silly hand moves here*.

I'm sorry that I use "classes" when I mean "careers", it's not WoW's fault, I'm just used to the Dungeons & Dragons system. I might begin to refer to them as careers, but it probably require me to play the game.

WAR take a different approach to the healbot problem - and yes, it's a problem, you can ask any healer who quit because of raids. In WAR some classes have healing spells they can cast all the time, but are slow or ineffective until you start doing damage. Others require you to do damage to be able to cast healing. And some spells heal from part of the damage they do.
It's a interesting approach; it doesn't make healing not as required and healers obsolete, and at the same time it require healers to take more part in bringing their opponent down by doing damage.

Healing is very rewarding, in the sense that people acknowledge and are thankful of the help you give, in saving their characters lives. In real life, everyone respects doctors - they save lives. But healing can also be frustrating, in that you are standing safely behind all the others when battling monsters, and probably the only thing you see during battles are colored bars which display the health of your party members.
Hitting the monsters with big pointy weapons are much more rewarding in the sense of bringing them down, even though healing offers more to the success of the party by keeping everyone alive.

In other games, healers can specialize to heal, or to do damage; but never the same in a efficient way. WAR enable you to fill the best of two worlds: hitting the monsters with weapons/spells while effectively healing your team. It's one of those things that you just wonder "why didn't anyone do this before?". Since innovation in today's MMO games consist of "borrowing" pieces from competing games, it's probably only a matter of time before we see healers in other games ripping of their bathrobes and start poking holes in monsters.

Except Warrior Priests, they will still run around in bathrobes.