Some Disciple abilities

Since I figured out a while ago that Disciple of Khaine would be the career or my choice, I have been reading the forums, further checking out their abilities. Damn NDA, if only I was in the beta... *hint nudge* Mythic, my email is on the top of the page.

Several videos with ingame footage from a event showed many abilities from some careers, Disciple one of them. Pendrako was nice enough to spare our squinting eyes by compiling a list of abilities that were shown in it.

I have edited the list quite a bit, removing info like cast time, cooldown, range and such, and just showing the name and the description. I also didn't include everyone, just the ones I think are interesting, and they are divided in four parts: damaging, healing, buffs and debuffs. If you want to read more about them, check out the thread.

Overall, I am a bit surprised about the big number of AoE knockbacks the Disciple has to it's disposal, and many of the abilities that do damage also do part of it to healing. He will basically not be able to scratch his back without healing his group. It feels like the Disciple will be a huge asset to any party that want to kick some butt.

If I had to compare it to a class of WoW, the Disciple of Khaine is probably a Paladin gone to the dark side, using slender blades, and who has placed plenty of talents in the Shadow Priest talent tree. Sign me up!


Essence Lash
You lash out at all opponents in front of you up to 40 feet away, dealing X damage.

A gory strike that cripples your enemy, dealing X damage over 9 seconds and reducing their Toughness by X.

You flay your opponent for X damage. If target is Crippled they are further Crippled as they become snared, reducing their run speed by 40% for 6 seconds.

Universal Confusion - Morale
Raw power erupts in a 30 feet area around you, inflicting X damage and stunning all enemies, preventing them from taking any actions for 5 seconds.

Stun everyone for 5 sec in a 30 feet around you? H3ll yea.

Consume Thought
An overwhelming attack which deals X damage to your enemy and silences them for 5 seconds, making them unable to use magic.

Silenced, that's how I like my casters.

Consume Essence
A quick strike which deals X. Khaine's approval of your actions causes your defensive target and all allies within 10 feet to become healed for 50% of the damage that you dealt.

Transfer Essence
An unholy attack which deals X damage to your target and spills out a portion of their soul, healing any of your groupmates within 30 feet for 50% of the damage that you dealt. This effect will not heal you.


Soul Infusion
Your target is gradually infused with X health over 15 seconds.

Renew Soul
Dark energies restore an ally, restoring X health.
This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it.

Stand, Coward!
Life is restored to a dead ally, and 20% of their health is recovered in the hopes they will prove less worthless to you in the future.

Lovely description.

Khaine's Embrace
All of your groupmates regain X health.

Life's End
For 10 seconds you allow your group (instead of yourself) to feast on the life essence of your victims, healing everyone for 50% of the melee damage you deal.


Covenant of Vitality
Any time someone in your group damages an enemy, they have a 20% chance to deal an additional 20 Spirit damage to their victim, and heal themselves for an equal amount. You may only use a single Covenant at a time.

Covenant of Celerity
Your entire group gains a 20% chance to Cripple anyone that they damage, dealing X Spirit damage over 9 seconds and reducing their victim's run speed by 20%. You may only use a single Covenant at a time.

There are also Tactics that give additional buffs to the group when using the Covenant buffs. Some of them increase group's Armor, Strength and Weapon Skill, Intelligence and Willpower, or Toughness.

Rampaging Siphon - Morale
Deals X damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt.

Divine Fury - Tactic
You deal 25% more damage, but all of your healing becomes 20% less effective.

Sounds good when you solo or just want to kick some ass.

Steal Life
Your target suffers X damage over 9 seconds, and you are healed for half the damage dealt.

Focused Mind - Morale
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting or snaring effects and your abilities will build 50% faster and may not be set back.

I'm the Juggernaut, b*tch!

Dark Elf Magical Alignment - Tactic
Any Corporeal healing spells become 5% more effective on you, and you take 5% less damage from Corporeal attacks.

From the description one would think this is for tanking.

Divine Protection - Morale
Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities.

A Paladin's bubble as group buff? Sounds neat.

Khaine's Blessing - Tactic
Whenever you critically heal an ally, your auto attack speed is increased by 25%.

Alter Fate - Morale
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for X over 5 seconds.

AoE ress! Now if it only worked in combat...


Uncaring Dismissal
A great energy washes over all targets in front of you, blowing back all enemy players within 30 feet and knocking down monsters.


  1. thanks! I was looking into playing a Disciple. This is grey info on them

  2. Woops I should looked my comment over. I ment to say GREAT info on them.

  3. All resses in WAR are combat resses.

    Including Alter Fate, which is a rank 4 morale ability for every healer archetype.